0.11 Version


  • Yet more mapview optimizations in the way of converting it to instanced rendering instead of dealing with meshes merging.
  • Main terrain is also using instanced rendering now. Also random plants added to the terrain.
  • Main terrain went from using 15ms per frame calculations time to 1.7ms or less! I had to do a lot of optimizations with Unity's Job system and burst compiling but now I can easily generate terrain on the fly and have it be super performant.
  • Added new models for guns: Gatling, Flamethrower, Cannon.
  • Flamethrower now shoots flames. Added a new burning damage type that deals more damage as the target "heats up".
  • Steam vents also function similarly to flamethrowers.
  • Added a new lazer gun type that also deals burning damage.
  • Added the 2nd and 3rd Act. Although they are pretty much the same as Act 1 right now other than different terrain.
  • Different terrain for different acts! Later I might add other biomes within the same act.
  • Lots of planning done on the new enemies and turrets to add for the act 2 and act 3.
  • New random encounter system. Hopefully I will be able to actually implement the ~30 planned encounters with this system. This one also clearly shows what will happen with different choices (eg need 30 scraps or will award a gun).
  • Moved to Unity 2021 (prev was in 2020) for some of the Shadergraph features I needed for the terrain shader. But hopefully this upgrade will also result in some other random improvements?
  • Also no more WebGL versions as WebGL really doesn't like my fancy terrain magic and I don't know if it is worth to debug at this point.

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